{Traveling to space is about to get a good deal more easy

San Francisco-based SpaceVR is set to become the world’s first platform for creating , cinematic, virtual space tourism that was live using mini satellites equipped with complex VR cameras. The business has just declared that they've raised an ample amount of seed financing led by a $1 million investment from Shanda Group along with another $250,000 from Skywood Capital. The investments will be used to hasten the continued development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite business. The startup is looking to make the most of the latest in satellite technology that is miniaturized to generate breath-taking and immersive space travel encounters that can be seen on all present virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite allows you to experience space.
SpaceVR and their Overview 1 satellite allows you to experience space.
“At the root of every major issue – climate change, schooling systems that are lousy, war, poverty – there's an error in view that these things do ’t impact us, that these matters are not joint. We built Overview 1 to alter this. Opening up space tourism for everyone will supply a new viewpoint in how information is processed by us and how we see our world. Astronauts who've had the opportunity to outer space and experience Earth beyond its boundaries share this outlook and it has inspired a much better way to be championed by them. We believe that this really is the greatest precedence for mankind right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 micro-satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K sensors that have been paired with a 2D 360° camera and several broad field of view lenses that'll capture an immersive sphere of video. The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been accessible to your handful of lucky astronauts. Currently the plan is to launch a fleet of Earthbound Overview 1 satellites, though send their cameras throughout the solar system and the company expects to expand way beyond our planet.
After the successful financing in their Kickstarter campaign and now this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite working just as early 2017 and launched. The company will also be focusing for their 3D orbital encounters while the satellite and the essential ground communication systems continue to be developed. Although I ca’t envision the business could have much trouble locating interest, locating the ideal outlet is a vital measure.
It's possible for you to see the SpaceVR Kickstarter video here:

While the initial plan for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they changed directions and decided to develop their small autonomous satellites instead. SpaceVR wo’t be influenced by the astronauts, who have limited time available, on the ISS for getting new footage, by having satellites that they command, but instead they are able to only do it themselves. SpaceVR is working with NanoRacks, a company that focuses here on helping new businesses develop and launch space technology capable of being deployed from the ISS on the development of Overview 1. You can find out more about SpaceVR, and subscribe to pre-order a year’s worth of VR content (for only 35 dollars!) on their web site. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you want to visit space, you either need a Donald Trump-sized fortune or the kind of patience just the Dalai Lama can relate to. A new firm called SpaceVR desires to alter all that, and if it's successful you'll just want $10 and a VR headset to orbit the Earth.

The business started a Kickstarter to make this occur. The strategy will be to send a miniature 12-camera rig that shoots at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO VISIT SPACE."

SpaceVR is asking for $500,000 to cover launch prices and the first year of operations, with backer levels that start at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — viewing the VR footage while on a parabolic flight. (In the space industry, airplanes that produce parabolic flights are lovingly known as "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that kind experience with the occasionally dizzying side effects of VR sounded tenuous, he joked, "you will simply need to throw up before you go.")

You can get a year-long subscription to SpaceVR up front by contributing $250, which also grants you early access to the content. Other donation rewards include things like 3D models and files a Google Cardboard headset, of the camera, and there are even amounts where you can sponsor a classroom or whole school's worth of access to SpaceVR.

They'll have the camera moves to different areas around the ISS, after SpaceVR gets a few recording sessions out of the way.


The goal is to dwell stream the virtual reality experience, but the difficulty right now is bandwidth — specifically, the connection to the Earth of the ISS. The space station can send data at 300 megabits per second to Earth, but firms with gear on board only have access to half of that. But DeSouza says they'll be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes see numerous other possibilities for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that all will have to wait until the first footage has been sent back and everything appears fine. "We're so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to need to look at afterwards," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launch. I was given a Galaxy Note 4 variation of some noise and the Gear VR canceling headphones, and for three minutes I got to pretend I was standing at Cape Canaveral viewing a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to understand there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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